Puls der Erde e.V.
center for researching and training of regenerative lifestyle skills
If a new community gameworld tries to be “inclusive” it brings together individuals from diverse contexts. They include fundamental Christians, free lovers, yoga people, permaculture folks, artists, entrepreneurs, vegans, and the homesteaders with their beehives, chickens, and goats. Some of the people love sociocracy, some spiral dynamics, some the 6-step consensus method, some anarchy, and some love M. Scott Peck’s community building. Each faction brings their own familiar context, thoughtware and well-established rules-of-engagement.
If you have ever participated in such a project you will have noticed that the inevitable focus of meetings then becomes a subtle (or not so subtle…) context war. The main “project” ends up becoming the struggle to integrate the multiple contexts, something that, by definition, cannot succeed, because contexts don’t mix. Participants of multiple-context projects often complain about experiencing a lack of community.
A different approach for establishing community gameworlds is for a minimum of 3 people to agree on a very specific context for their gameworld. It is the love of the context that brings the 3 together. Without further commotion they begin, small, private and persistent, with a clear intention to deepen their understanding of and build a magnetic-center for that particular context.
If they were trying to adhere to the context then they would remain outside the context trying to conform as if to dogma or a belief system. Instead they work to inhere in the context, which is to intrinsically exist within the context, to source the context from within themselves as a playing field for life.
Sooner or later people from a variety of callings start coming around attracted to the magnetic center created by the depth and clarity of the project’s context. These new people sense that their personal calling can contribute to the success of the gameworld within its established context, which is personally rewarding for them.
Such a strategy is not “inclusive.” It thrives within a vibrant and distinct context bubble, a semi-permeable membrane, which discerns the context each person carries around with them so as to protect visitors from mistakenly thinking they are members. The focus of meetings is on deepening people’s ability to source and navigate the context of this gameworld. It turns out that when people gather in the name of one clear context, the context itself begins proposing an abundance of useful projects. As a byproduct of collaborating on the many projects emerging from the common context in this gameworld, participants experience a deep almost unspeakable sense of community.
Puls der Erde uses Plan B.